Harvesting Monsters

The act of removing useful body parts from a creature is referred to as harvesting. Anything that can be harvested from a creature is referred to as a harvesting material or simply material. In general, only creatures that have died may be harvested, but there may be some exceptions based on context. This section details the steps associated with actually performing a harvest, and any factors that may influence it.

MONSTER / SKILL CHECK

Creature Type / Skill

Aberration / Arcana

Beast / Nature

Celestial / Arcana

Construct / Investigation

Dragon / Nature

Elemental / Arcana

Fey / Arcana

Fiend / Arcana

Giant / Medicine

Humanoid / Medicine

Monstrosity / Nature

Ooze / Investigation

Plant / Nature

Undead / Arcana

APPAISING

Before a player begins hacking and butchering their hunt, they may instead choose to take a moment first and appraise the creature to be harvested. To do this, they must spend 1 minute examining the creature to be harvested and then roll an Intelligence check, adding their proficiency bonus if they are proficient in the skill corresponding to that creature (see table below). For example, appraising a Beholder (which is an aberrant), the check would be an Intelligence (Arcana) check, while appraising an Ogre (which is a giant) would require an Intelligence (Medicine) check.

The DC of the check is equal to 8 + the Harvested Creature’s Challenge Rating/CR (treating any CR less than 1 as 0). Success on this check grants the player full knowledge of any useful harvesting materials on the creature, the DC requirement to harvest those materials, any special requirements to harvest them, and any potential risks in doing so. In addition, any harvesting check made on that creature by that player is rolled at advantage. A character may only attempt one appraisal check per creature.

SPLITTING UP THE RESPONSIBILITIES

Some party members may prefer to let one character handle the appraisal of materials, while another more dexterous character handles the actual harvesting. In this scenario, all benefits of appraising a creature are conferred to the player doing the harvesting, so long as the player that performed the appraising assists the harvesting player through the whole duration of the harvest.

HARVESTING

In order to harvest a creature, a character must make a Dexterity ability check using the same skill proficiency as listed in the above appraising table. For example, a character attempting a harvest check on an Aberrant would receive a bonus equal to their Dexterity modifier and their proficiency in Arcana (if they have any).

This check reflects a character’s ability to not only properly remove the intended item without damaging it, it also involves any ancillary requirements of the harvest such as proper preservation and storage techniques.

Each individual item in a creature’s harvesting table is listed with a DC next to it. Any roll that a player makes that equals or exceeds this DC grants that player that item. Rewards are cumulative, and a player receives every item with a DC equal to or below their ability check result. For example, rolling a total of 15 on a check to harvest an azer will reward the player with both “azer ash’, and “azer bronze skin”, but not a “spark of creation”. If they so wish, players may opt to not harvest a material even if they have met the DC threshold to harvest it.

Only one harvesting attempt may be made on a creature. Failure to meet a certain item’s DC threshold assumes that the item was made unsalvageable due to the harvester’s incompetence.

For most creatures, the time it takes to harvest a material is counted in minutes and is equal to the DC of that material divided by 5. For huge creatures however, it is equal in DC of that material, while for gargantuan creatures, it is equal to the DC of that material multiplied by 2.

VIOLENT DEATHS AND CARCASS DEGRADATION

The DM my rule in their discretion that sometimes a particular violent or type of death may result in a harvest of a monster corpse to not be possible. It is also in the DM’s discretion to rule a monster’s corpse is too degraded to be harvested.

CRAFTING

Materials harvested from monsters can be potentially used as consumables or crafted into items. Please refer to the guides below to see loot charts and item recipes for monster loots

Hamund’s Harvesting Handbook I

Hamund’s Harvesting Handbook II

WORLD ANVIL PAGE

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