Governor’s Gambit Session 1 Recap
All of you were called to Governor Fenton’s offices for your own reasons:
T’Darrel – My “smart friend” Steve sent him. Dragonborn monk and gifted with the intelligence of a golden retriever.
Jove - One of the only (of two…*gasp*) harengons?! Very athletic fighter and alchemist who prefers javelins. He came to this realm through the feywild. Teleporting and plane traveling is not believed possible and sought for here. Jove later revealed he was once a human.
Hoppah – Another Harengon. Until today he hadn’t seen another. From a druid grove and a firm believer in maintaining a balance and order with nature. He has a reputation as a monster tracker and slayer.
Aspen – Wood elf rogue. She shares only what is necessary, but doesn’t seem shy or bad natured. It also seems Aspen maintains a self-proclaimed “larger than life” reputation which has landed her this potential gig. She hopes this can end the need for rumors.
The party met and chatted a bit. Aspen and Xymut also saw a cute stray cat. Before entering and a halfling imposed himself into your group. You negotiated a contract for an “off the books deal.” Go to the Forest of Dolls and get a mask from an excavation team sent by the Matriarch. You can’t be busted by anyone and he doesn’t know you. You are criminals working on your own if caught, even if by the Company.
The Governor glossed over extra nonboiler plate provisions with only scry approved corporate speech. First he gave you 1000 gold each. Then he gave you a token good for two green items (uncommon) or one blue item (rare) at the Galaadon Old World Trading Company Armories. He then allowed you to purchase various life insurance policies, such as revivify treats and overly priced funerals.
The Governor then asked you to sign a blank area. Hoppah objected. The halfling intruder interjected. Hoppah noticed that the halfling used something to tip the negotiation in their favors. There was boiler plate language about the adventurer’s bodies and souls being Company property. Then you enjoyed some guilt free shopping.
You tried sticking to the guarded road built straight and only to a dangerous forest. You made it about half a day before wandering into a patrol wanting to see your paperwork/purpose. Hiding went very poorly and led to a retreat into the woods just south of Bryn.
The woods are known to be filled with spider wolfs and other strange creatures. You ignored some taunting, deceitful wisps while setting up camp. You all could “feel” pain and anxiety coming from the south while wisps continued to laugh and monsters howled.
Hoppah summoned his buddy Kaw to quickly find what was wrong – some adorable flumphs were being attacked by grell. You killed the monsters and saved the fartastic spaghetti monsters. Jove couldn’t resist searching around the bloody farmhouse and found a mimic in the outhouse. It was easy to dispatch, but the harengon managed to also hit most of his party too.
You patched things up, split up the loot, and went back to camp. You found your halfling friend was gone and there was a yuge hole borrowed into the ground. We pick up right there. What are you going to do right now and how are you getting to the Forest of Dolls unnoticed? Probably not perfectly because new PCs are joining but shhhhh.
No long or short rest at the end of the session.